Hero Realms: Boss Deck - Dragon

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Boss decks bring unique new game modes to Hero realms. The Boss Deck experience requires multiple players. One for the Boss, and at least 3 players to play victi…err…Heroes.

$13.99 CAD
6 loyalty points
2 copies (Check in-store)

Available in store


Product description

Welcome to Thandar, a place when you can get anything, including killed.

With the Ruin of Thandar campaign deck due out any time now, we turn our attention from the Cult of Ruinos, to the huge dragon that circles the nearby Kamekrian Mountains, or the evil Lich that dwells in the catacombs of the sacred Mound of Fallen Kings.

Let’s talk about them, shall we?

First of all, there’s one huge difference between the Ruin of Thandar campaign and the Boss Decks. You don’t actually need a human to control the Ruin of Thandar, since all of the decision-making is predetermined by the fall of the cards. (Having a human run it is quite fun though, but you don’t need one. You could put a cat there.)

However, you will need a player to control the Dragon and/or Lich, since they will have to make their own decisions, such as: Which player to kill first? When to order the Victory Pizza? These are important questions!

Of course, the Boss has treasure, and the players will risk death (and worse) to get it.



Each Boss deck plays similarly, but also has its own unique rules. The Boss Deck experience requires multiple players. One for the Boss, and at least 3 players to play victi…err…Heroes.

Play flows much like in the Ruin of Thandar. Players will line up around the Boss (positioning counts), and the Boss will take a turn, then each player will take a turn in clockwise order.

But that’s not all! You can also play Boss vs Boss! When a Dragon pokes its head into the lair of a Lich, anything can happen! The rulebooks have specific rules to handle such a terrifying scenario!

While the basic mechanics of the Boss fights are similar, they are very different experiences.

The Dragon Boss Deck

The Dragon Boss Deck contains 30 cards: 18 starting deck cards, 9 Treasure Hoard cards, 2 score cards, and the Dragon boss card.

The Dragon can be TAUNTED. If a player deals 10 or more damage in a turn, until the end of the Dragon’s turn, the Dragon will focus its attacks on that player (or those players if multiple whelps dare to deal 10 damage). The Taunt mechanic can allow one brave player to take the brunt of the Dragon’s attention while their teammates heal up.

  • SKILL CHECKS. To complete a skill check, on your turn, discard any number of cards from your hand with combined cost equal to or greater than the Skill Check number.
  • DEFEATED PLAYERS. When the Dragon defeats a player, it steals back any Treasure Hoard cards that player had.

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