{"product_id":"i-have-the-high-ground","title":"I Have the High Ground","description":"\u003cp\u003e\u003cem\u003eI Have the High Ground \u003c\/em\u003eis a short, collaborative roleplaying game about the \u003cstrong\u003ewords, wit, and melodramatic action that takes place before a duel.\u003c\/strong\u003e It's GM-less and genre-neutral, and takes 1-2 hours to play.\u003c\/p\u003e\r\n\u003cp\u003eUsing game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.\u003c\/p\u003e\r\n\u003cp\u003e\u003cem\u003eI Have the High Ground\u003c\/em\u003e also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you're assassins \u003cem\u003eand \u003c\/em\u003eex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There's only one way to find out.\u003c\/p\u003e\r\n\u003cp\u003ePick your weapons, push the limits, and whenever justifiable: flourish your capes.\u003c\/p\u003e\r\n\u003cp\u003e \u003c\/p\u003e\r\n\u003cfigure\u003e\u003c\/figure\u003e\r\n\u003ch3\u003eRock, Paper, Scissors\u003c\/h3\u003e\r\n\u003cp\u003eEach round players choose in secret to \u003cstrong\u003ethrust, feint, or parry\u003c\/strong\u003e. The moves are arranged in a\u003cstrong\u003e rock-paper-scissors triangle\u003c\/strong\u003e, where thrust beats feint, feint beats parry, and parry beats thrust, scoring one point for the victor.\u003c\/p\u003e\r\n\u003cp\u003eThese moves do not, however, translate to the bloody jabs of a sword. Instead, they help structure the narration that follows: \u003cstrong\u003ethrusts \u003c\/strong\u003eresolve to vicious insults or imperious gestures, \u003cstrong\u003efeints \u003c\/strong\u003einto provocative bait that incites opponents into emotional vulnerability, while \u003cstrong\u003eparries\u003c\/strong\u003e resolve as cunning repartees.\u003c\/p\u003e\r\n\u003cp\u003eWhen one player reaches 9 points, their opponent is defeated, and the loser is forced€”in a shameful outburst of emotion€”to use their weapon and strike the blow that begins the ensuing battle!\u003c\/p\u003e","brand":"Rain City Games","offers":[{"title":"Default Title","offer_id":42470577045622,"sku":"210000134732","price":20.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0650\/0984\/4342\/files\/pz9pu1k7jgeavuirhjuq.jpg?v=1755207517","url":"https:\/\/www.raincity.games\/products\/i-have-the-high-ground","provider":"Rain City Games","version":"1.0","type":"link"}