Dream Askew // Dream apart is the thought-provoking launch of Avery Alder's new RPG system: Belonging Without Belonging. This game is a powerhouse of narrative roleplaying and shouldn't be underestimated.
Dream Askew gives us ruined buildings and wet tarps, nervous faces in the campfire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?”
Dream Apart gives us demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?”
This book contains two games of belonging outside belonging. Dream Askew explores the story of a queer enclave amid the collapse of civilization. Dream Apart explores the story of a Jewish shtetl in a fantastical version of nineteenth-century Eastern Europe.
Both games use a simple no dice, no masters system that puts the focus on relationships, community struggles, and player choice.
Build a community together, and then make trouble within it!
This full-colour book is organized into four chapters:
Playing the Dream
A thorough, beginner-friendly guide on how to play Dream Askew, Dream Apart, and other games of belonging outside belonging. Includes detailed running examples.
Everything you need to play Dream Askew - the character roles, setting elements, enclave worksheet, design notes, a mediography, and a recipe to serve your friends before playing.
Everything you need to play Dream Apart - the character roles, setting elements, shtetl worksheet, design notes, mediography, glossary, list of regional names, and a recipe for borsht.
Designing New Games
A step-by-step guide to designing your own games of belonging outside belonging, with wisdom on both the thematic and mechanical aspects of game design.