PREORDER - Mind MGMT: The Psychic Espionage "Game" - Retail Edition

  1. Home
  2. PREORDER - Mind MGMT: The Psychic Espionage "Game" - Retail Edition

MIND MGMT: The Psychic Espionage "Game" is designed by award-winners Sen-Foong Lim and Jay Cormier and features all-new art by Matt Kindt.

$54.99 CAD
EAN:
093674636101
Earns:
27 loyalty points
Preorders available:
10 copies

This is a preorder item. It will ship as soon as we receive it; please see the description below for the estimated arrival date.

What is a preorder?

A preorder lets you reserve a copy of a game before it actually arrives. We only make copies that we're guaranteed to get available for preorder - the number of available copies shown above is the number of copies that haven't been claimed yet.

If a preorder is sold out, it means all of the copies we've been guaranteed so far have been claimed. But there's always a chance we'll be able to get more - click the "Notify me when available" button above to get an email as soon as more are released!

Click here to read the full preorders FAQ.

Product description

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

 

 

 

This is a PREORDER item. It should be available for in-store pickup or shipping in late November 2022.

Recently viewed