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Dread is a rules-light toolbox for exploring the theme of dread. Instead of dice, it uses a Jenga set (not included) to determine the outcome of difficult actions. The tension mounts as players remove blocks from the stack. If the stack falls, the character run by the player who pulled the last block is removed from the game.

Characters have no statistics. Instead the gamemaster presents each player with a questionnaire that helps determine who the characters are and how they behave in the game.

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