Realm of Reckoning


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Description

Player Count: 2 - 5

Playing Time: 90 - 120 min

Recommended Ages: 14 years or older

Designer: Max Anderson, Zac Dixon, Austin Harrison

The realm was once a magnificent afterlife, ruled by the Queen of All Souls and held together by the Five Pillars — relics embodying the land’s guiding forces. But civil war shattered the Queen, scattered the relics, and plunged the realm into ruin, leaving five warring factions vying for dominance. In Realm of Reckoning, players compete in the great reckonings. Each turn, you’ll draft action cards, gaining unique abilities and collecting sets of artifacts. These cards can also trigger reckonings, forcing players to spend resources in a high-stakes struggle for power. The victors claim the power to shape the game’s victory conditions. As players build monuments, reclaim relics, and maneuver for control, they determine how power is measured, and in turn, the fate of the afterlife. In Realm of Reckoning, you lead 1 of 5 factions competing for influence in an afterlife of shifting powers and alliances. The game unfolds across 3 ages, with players strategically maneuvering to shape the scoring rules and accumulate victory points. The game ends after 3 ages. The player with the most victory points at the end of the third age wins the game —description from the designer

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