$88.99 CAD
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Preorders available:
10+ copies

This is a preorder item. It will ship as soon as we receive it; please see the description below for the estimated arrival date.

What is a preorder?

A preorder lets you reserve a copy of a game before it actually arrives. We only make copies that we're guaranteed to get available for preorder - the number of available copies shown above is the number of copies that haven't been claimed yet.

If a preorder is sold out, it means all of the copies we've been guaranteed so far have been claimed. But there's always a chance we'll be able to get more - click the "Notify me when available" button above to get an email as soon as more are released!

Click here to read the full preorders FAQ.

Product description

NOTE: This is a PREORDER for a Kickstarter game. Fulfillment is expected in November 2025, but delays on Kickstarters are common.

Follow the official Root: The Homeland Expansion Kickstarter's updates here.

 

This bundle includes:

  • Root: The Homeland Expansion*
  • Root Homeland Hirelings Pack
  • Root Squires and Disciples Deck

* A copy of the Root base game is required to play!

 

Rediscover the Woodland with three brand-new factions and two new maps for Root!

Lilypad Diaspora
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.

Twilight Council
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate. As the Council progresses in their mission, they can declare edicts to change how the assemblies work, manipulating their enemies’ incentives and actions.

Knaves of the Deepwood
Nobody really knows how the Knaves of the Deepwood got together, but the myths are many. From the treeline these miscreants and ne’er-do-wells sally forth, raiding barracks and baggage trains and making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, the music swelling from the forest depths where few dare to go.