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PREORDER - Blades '68 - Limited Edition + PDF

PREORDER - Blades '68 - Limited Edition + PDF

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$89.99 CAD
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This is a preorder item. It will ship as soon as we receive it; please see the description below for the estimated arrival date.

What is a preorder?

A preorder lets you reserve a copy of a game before it actually arrives. We only make copies that we're guaranteed to get available for preorder - the number of available copies shown above is the number of copies that haven't been claimed yet.

If a preorder is sold out, it means all of the copies we've been guaranteed so far have been claimed. But there's always a chance we'll be able to get more - click the "Notify me when available" button above to get an email as soon as more are released!

Click here to read the full preorders FAQ.

Product description

The Limited Edition features an alternate cover, custom endpapers, plus two ribbon bookmarks. Once the print run for this edition sells out, it will not be reprinted. A gorgeous edition of the game that looks striking whether it's at your table or on your gaming shelf.

Unity War III is over.
The age of electroplasmic fusion is here.
The future is now.
Prepare to enter... the Bluetime.

Blades '68 spins the timeline of Blades in the Dark forward 100 years and launches you into the radical, Swinging Sixties.

New playbooks, revolutionary crews, fresh factions and daring heists await you on the vibrant streets of Doskvol in this official 450-page expansion from the subversive mind of Tim Denee (Deathmatch Island).

It's time to get groovy, it's time to get dangerous, it's time to get weird with Blades '68.

Outside, Blades '68 features the high quality, premium quality you've come to expect from Evil Hat: a gorgeous 450-page matte hardcover with spot-varnish finishing touches, a comfy and portable 6" x 9" format, and creator Tim Denee's signature, stylish layout. 

Inside, you'll find a fully re-imagined Doskvol, ready to explore. Subversive spy games, daring heists, and paranormal mindbenders all await you in this official expansion for Blades in the Dark (a copy of which is required to play).

In Blades '68 you'll take on the role of Radicals, Swingers, Intellectuals and Paranomalists. You'll join forces with hard-bitten fixers, ex-military Veterans, shadowy Operatives, and outcast souls sealed inside a robot body.

Put those PCs together into new Crews like the revolutionary Militants, thrill-seeking Racers, or the mysterious esoteric cult of the Utopians.
 

In Blades '68, designer Tim Denee brings the same subversive, dystopian sensibility he explored in Deathmatch Island to the strange and deeply corrupt setting of Blades in the Dark.

After two major wars and key technological discoveries, electroplasmic fusion has dramatically reshaped the city of Doskvol. 

In the Swinging Sixties, there's a plasmovision in every home, an autopod in every driveway, and the B.L.U.E. array overhead keeps the supernatural horrors of the deathlands at bay. (Mostly.)

For average citizens it's an age of science, conformity, and consumerism.
 
But you're no average citizen. You know the streets and you’re not afraid of danger.

Your moment is now.

Blades '68 helps you dive right into the action with four “Cold Opens” – short, punchy scores to kick off a campaign or run as an exciting one-shot.

Five “Ticking Timebombs” delineate city-wide issues that simmer under the idyllic surface of Doskvol, ready to explode and interrupt the business of your Crew.
 
Blades '68 is more than just a setting book. Working in consultation with creator John Harper, designer Tim Denee has created a new set of Special Procedures for running the game, including:
 
  • Adjustments to the gameplay cycle, score aftermath, entanglements, and downtime.
  • New rules for Harm and Resistance streamline play for the free-flowing, Swinging Sixties.
  • Keys and Deadlocks expand your character options with personality traits you can lean on for XP or cross off for moments when you’ve succumbed to stress.
  • An adapted version of the Trouble Engine (designed by Morgan Davie for a|state) which helps the GM engage faction clocks, generate new entanglements, and track new developments (and unrest) in your Crew's district.
 
Underneath it all, you'll find the same critically-acclaimed core mechanics from Blades in the Dark (which is required to play).
 
 

Important notes

We are unable to offer the stretch goals from the Blades '68 crowdfunding campaign. If you would like to receive the stretch goals, please consider backing the Blades '68 campaign for these digital materials, then purchasing physical products through Rain City Games.
 
The PDF preview will be sent to the email address used for your purchase as soon as it becomes available.
 
A copy of the Blades in the Dark core rulebook is required to play.
 
This is a PREORDER for a crowdfunded item. Fulfillment is expected in August 2026, but delays on crowdfunding campaigns are common. Follow the official Blades '68 campaign updates here.

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