Clerics have traditionally been a support class in fantasy-based games, but in the world of Hero realms, anybody and everybody can go toe-to-toe on the front lines!
The Cleric Character pack is a solid choice in a party for Campaign play, but how does it handle on its own?
Quite well, actually! Clerics have traditionally been a support class in fantasy-based games, but in the world of Hero realms, anybody and everybody can go toe-to-toe on the front lines!
The main strength of the Cleric is their ever-present Bless ability. This is a fine gold sink if you don’t want to purchase a gem, but if you build your deck around enabling champions, you will often be able to edge out your opponent.
The built in healing of Bless provides a decent way to recover from early damage. However, a mistake that players can make with the Cleric is thinking that they need a healthgain and/or defensive deck to go with the Bless. Obviously the Market Row will dictate your opportunities, but like a good Cleric, a good Cleric deck will acquire followers.
The Bless ability rewards the purchase of Champions; making your Champions harder to remove and keeping the pressure on. Properly timed, Bless can provide enough defense for your champions to stay in play longer than they would have, and turn an even match into a win. Were your opponent still able to deal with your horde of Blessed Champions, each one absorbs an extra point of combat that would have gone to you.
Since Resurrect is a one-time use only ability, make sure to save it for maximum effect. This can mean resurrecting a champion early in the game to make a vital purchase or trigger an ally ability that turn. Resurrect’s real power happens when it is used on an expensive champion to get it back on the battlefield. For this reason, a Cleric should value high cost Champions that would be devastating if the opponent was forced to deal with them on consecutive turns.
With these expectations in mind, players going up against a Cleric should acquire stun cards whenever possible, and Clerics should be on the lookout for stun cards that the opponent could buy. A Resurrected Champion dies just as easily to a Death Threat, and Blessed Champions don’t get any advantage against stun effects.
This is an expansion to Hero Realms