Zombie Dice

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$24.99 CAD
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12 loyalty points
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3 copies (Check in-store)

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Product description

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

 

This game includes rules, 13 dice, and a cup to hold them. You’ll need some way to keep score. Two or more can play. The first player is the one who won the last game, or the one who can say “Braaaaains!” with the most feeling. Mmm! Brainnns! On your turn, shake the cup, take three dice from it without looking, and roll them. Each one is a human victim. The red dice are the toughest. Green are easiest, and yellow are medium tough. The dice have three symbols:

  • Brain – you ate your victim’s brain. Set your Brain dice to your left.
  • Shotgun – he fought back! Set your Shotgun dice to your right.
  • Footprints – your victim escaped. Keep your Feet dice in front of you. If you choose to roll again, you will re-roll these dice, along with enough new ones to bring the total to three.

If you rolled three shotguns, your turn is over. Otherwise, you can choose to stop and score, or continue.
If you decide to stop, score 1 for each Brain you have, and put all the dice back into the cup. It’s the next player’s turn. If you choose to keep going, leave all your Feet on the table. Unless all three of your dice are Feet, take enough random new dice from the cup to total three, and roll again. Whenever you roll, you will roll three dice at a time. After you take new dice, you can’t decide to stop . . . you have to roll. Set aside Brains and Shotguns as above. If you are up to 3 Shotguns, your turn is over and you score nothing. Otherwise, you can stop and score, or take another roll .

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